Defaults
QTIPS - Autofilling Default Values
REVMEDIA Revisted
@ATTACK - @CPU.Type
Reader's Clinic - Naming Routines
Reader's Clinic - Prompting for Passwords
Reader's Clinic - Removing "Searching Cross References" Message
Message
Trapping Message Calls
A RevTechie Replies - And Miscellaneous Jottings - Mike Pope - Revelation Technologies (UK) Ltd
QTIPS - Standardising Error Message Display
QTIPS - Interrupt Proof Error Messages
QTIPS - Improving the Message Window
Version 3 Technical Highlights - New Message Types
QTIPS - Use of Mouse
Advanced Revelation Assembler Interface Module - Yves Pattyn, Technical Manager, Distribase, France
Version 3 Technical Highlights - Input.Char
QTIPS - Moving Objects the EASY way.
VERBatim - V16
Popups
Utility Diskette # 3 - Part I
Redefining Keys
Referential Integrity
@ATTACK - @Edit.Keys
@ATTACK - @Environ.Keys
@ATTACK - @Int.Const
@ATTACK - @Move.Keys
@ATTACK - @Priority.Int
@ATTACK - @Macro.Keys
@ATTACK - @Macro.Mode
Playing with Scan Codes
Uncommon Knowledge - WC_Unkeys%
Uncommon Knowledge - WC_Except_Keys%
Uncommon Knowledge - WC_Soft_Keys%
QTIPS - Skipping Prompts
@ATTACK - @Modal
QTIPS - Using @Upper.Case and @Lower.Case with Foreign Languages
@ATTACK - @Lower.Case
@ATTACK - @Upper.Case
Sorting out Collation Sequences by Mike Pope
Playing with Scan Codes
QTIPS - Compiling Protection Code
QTIPS - Invalid Code and Command
QTIPS - Code/Command Help
Compiling 64K on a Shoestring by Blaise Wrenn (LexStat Systems Ltd)

RevMedia FKB

DocumentV4I5A4
TitleVersion 3 Technical Highlights - New Message Types
KeywordsMESSAGE
MSG
TextThe default "Press any key to continue" type message now automatically
includes an "OK" button which may be operated WITH the mouse Other message
types which may be used are as follows

Message Type Description

BO Displays text WITH a normal "OK" button Returns the key
pressed to OK (including CURSOR keys and the Escape key)
If clicked WITH the mouse returns a 1

BOC Displays text WITH an OK button and a Cancel button Returns a
1 if "Yes" clicked and (somewhat inconsistently) a 0 (rather
than a null) if Cancel is chosen

BNY Used like an R message but prompts WITH "Yes No" buttons
"Yes" returns 1 "No" returns 0

BNYC Used like an R message but prompts WITH "Yes No Cancel"
buttons "Yes" returns 1 "No" returns 0 and "Cancel" returns
null NB although it would seem logical to call this BYNC
message type to reflect the prompting order this is not the
case This is doubtless unconnected to the Park Avenue NYC
origin of portions of this code

BLabel{ Label2 Label3}
Functionally equivalent to the BNYC message type but any user
DEFINED text can be used in place of Yes/No/Cancel Returns 1
for first choice 0 for second and null for third


(Volume 4 Issue 5 Pages 10 11)
[revmedia/copyrigh.htm]

Page last modified: 31/01/03